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A user flow is a diagram of the steps a user takes to complete a task, such as signing up or checking out.
A user flow maps the path a person takes through a product to reach a goal: the screens they see, the decisions they make and the actions they take, from entry point to success (or failure). Flows are usually drawn as diagrams before screens are designed.
Flows make the whole journey visible, so teams can remove unnecessary steps, plan for errors and edge cases, and make sure every screen has a clear job. Many conversion problems are flow problems, not visual ones.
Designers pick a task, define the entry points and the success state, then map each step and decision in between, including what happens when things go wrong. The flow is reviewed with product and engineering, then used as the basis for wireframes.
Design Monks maps the key user flows at the start of every product project and reviews them with your team before designing screens. In audits, we compare the intended flow with how users actually move through the product.
A user flow focuses on steps inside the product. A user journey covers the wider experience, including feelings and touchpoints outside it.
Teams commonly use Figma or FigJam, but the tool matters less than covering every step and decision.
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